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| subject: | Re: Multiple threads accessing the same files |
PS> Hmmm, what's this client/servet thing? Could you PS> explain? File locking I know In this context -- the client code (which does no file i/o) would send a message to the server, like "read next message", or "write message". The server, being a separate process (perhaps on a different PC) would process these messages from all clients. Since the server is the only process that has any message files open, it need not use any locking at all. This is _very_ efficient across a network, when file locking is the other alternative. Server processes usually have no (or very little) user interface. For example, the game "quake" is client/server. The server (not having a user interface) is very portable, and has been ported to many OS's. The quake server is kinda hidden for the normal stand-alone user, but it is how the multi-player game works. --- Maximus/2 3.00* Origin: Sol 3 * Toronto * V.32 * (905)858-8488 (1:259/414) SEEN-BY: 50/99 54/99 270/101 620/243 625/160 711/401 413 430 934 712/311 407 SEEN-BY: 712/505 506 517 623 624 704 713/317 800/1 @PATH: 259/414 99 2424/38 11 10 12/12 396/1 270/101 712/624 711/934 |
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