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| subject: | Re: Questions for the die-hards! |
Hi Ho Tarragon, TM> Not a problem! Where are you located? I'm sure either I or Russell TM> would be able to upload the PD version of 64NET somewhere close to TM> you... Well im here in good old BALLARAT (vic) its like a hour outside melb If your an interstate person?? TM>> I believe that figure is closer to 10-12 million. KP>> Peter ?? from CBM GERMANY (raves in COMP.SYS.AMIGA.PROGRAMMER) said KP>> that figure ??... TM> I have no idea! I got that rough figure from an issue of Commodore TM> Format. I don't read any Amiga echoes so I can't comment. Its a hugh amount all the same.. KP>> oh well 6 million less door stops & book ends then .. 8^) TM> hehe.. just as a bit of trivia, did you know that in Poland and other TM> eastern block countries, the C64 is in demand? And I believe that TM> CBM-Germany is still making them, to cover this demand? Which might be TM> why the figure was quoted higher than I thought by that Peter guy... From what i read recently they are about 2 or just stopped C64 production in germany ... it had nothing to do with the cost of making the C64's it was the cost of building the drives that was killing them ... Rather vague that but!. or maybe they just done make drives anymore ?? KP>> They really didnt put in the development time it needed to stay KP>> actively afloat for all these years... but i guess they simply thought KP>> it didnt warrant it. pity TM> Hopefully the new owners will put a bit more time into the development TM> part of it, though if Samsung or whoever get hold of it, this probably TM> won't happen :( CBM UK are all GO .. So i read yesterday ???? (again more rumours here!) KP>> The C64 was a great learning tool, the games industry owes this KP>> machine more than any other, My real concern with the c64 fading out KP>> is that where do entry level programmers begin these days , 16/32 bit KP>> systems just aint as forgiving as the good old c64 was. 8^( TM> In definate agreement. Also people aren't learning how to program in TM> 6502/Z80/ any lower class cpu anymore, which makes it a little TM> difficult for engineers to use these chips for small projects. Hey, I TM> might even be in demand one day ;) What as a history teacher ??? Hehe .... nar nar nar ..... just gaging ! God even 68000's looking a little dated these days on the resume. 8^) KP>> Well yep, im also of the same opinion i dont think it (c65) could have KP>> saved CBM. well not it they had of released it within the last couple KP>> of years. it might have made a diference like in 88-89 but they were KP>> boom amiga years .. so again as you say this is very unlikely. TM> Yep, if Commodore had of done things right, they'd still be alive TM> today. If they'd delayed the release of the Amiga for a few years, TM> released the C65, then made the Amiga C65 compatible, we might have had TM> a different story. Yeah well CBM didnt really do the ground work on the amiga but ... they simply jumped on it when it was offer'd to them. When the AGA chips where being designed none of the engineers knew how the ECS chips functioned .. so they had to reverse engineer them to create AGA. (REAL CLEVER) hehe KP>> hmmm its hard to say really, I had my original machine (c128) way back KP>> in 85 (maybe late 84 now ?) at that time i WANTED and was VERY willing KP>> to produce C128 only software . But i couldnt get any hardware info KP>> what so ever, the only stuff we really hit upon was the $d030 toggleing KP>> the 2 meg mode in 64 mode .. wow impressive stuff hey ... 8^) TM> (: Well, the 128 Programmers Reference Guide is VERY good as far as TM> info on the 128's concerned... Perhaps if you got a copy you could TM> write that 128 only game!?... Nar not Now days mate ... i really like having 16 32bit reg's to play with couldnt imagine only having A,X,Y registers anymore (yeah ok call me lazy .... ill agree!...coz i am lazy..) >> One thing i didnt like about the C128 was not being able to read the >> current vertical beam position.... from memory theres only a frame >> refresh bit ?? whatever .. it made doing rasters lots of fun at the time. TM> ?? You could use the same registers as the C64 to find this out.. using TM> either $d012 or $d013 to find and steady the display, then switch to TM> the 8563... Is that in 64 or 128 mode ? .. Well anyway sorry ya lost me there ... i aint looked a c64/128 referance manual for some time! A mate of mines still coding away on the C64/128 but .. "QUETZAL" was and still is his handle... he's the reason i started reading this echo in fact. I think he's still doing some parts for a CROME (is it) 4 or 5 years demo ?? whatever. He sort of got me reinterested in the C64 again ... after seeing some rather clever demos .... TOWER POWER , and um ... something something XII.. both are very good KP>> heheh . You must be a lot younger than me .. 8^) TM> Probably ;) how old are you? Why im Only 23.... (feel really old but!) KP>> For i can smell the eproms burning now.... far into that haze... KP>> As if it were only yesterday... 8^) TM> ... Drifting into the night, with my soldering iron in hand, TM> I open up my 64, and survey the digital land; TM> My fears have changed throughout the years, TM> My knowledge focusing into a tight band; TM> I make the change, and go to bed; TM> And forget if there was any point to this poem at all. TM> Ho hum. Hmmm so there's hope for ageing C64 gurus then? We can all buy Drum Machines / Sample old Sky Hooks songs and make our fortune in teenage just hits mags ( Oh what a future that is. ) Later, Kevin Picone --- Spot 1.2c Unregistered* Origin: Underware Design (3:637/101.2) SEEN-BY: 50/99 54/54 623/630 632/0 304 348 530 998 999 1000 633/371 635/503 SEEN-BY: 636/100 637/101 103 638/100 640/316 711/807 808 809 929 934 942 SEEN-BY: 712/623 713/888 714/906 6371/2 @PATH: 6371/2 637/101 103 632/998 635/503 50/99 54/54 711/808 809 934 |
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