> JS> But they did change it. If you don't make your move quickly, you'll
> JS> lose your turn. In most rpg's, you have as long as you want to plan
> JS> your move.
> Well hmmmm. That's not a big change. Maybe a new FF game
> could be real time action like an adventure game? I don't
> know. Maybe they should spice it up somehow. Because I'm
> finding it boring after like 4 or 5 games of mostly the same
> concept.
I assume you're talking about the zelda style of fighting? Yeah, that would
be a bigger change. I just got Alundra, which uses that system. There's only
so much you can do with the turn-based system.
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