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| subject: | more power |
Hi Denis,
22 Dec 98, Denis Tonn of 1:153/908 wrote to Eddy Thilleman:
DT> Thunking can be either expensive (in CPU overhead) or cheap
DT> depending on how it is done.
So starting with OS/2 v2 the 'cheap' conversion (=little CPU overhead) is
choosen, so all 16-bit OS/2 programs run at about the same speed as on
16-bit OS/2-versions.
DT> 32 bit allocations are all done on a 64K boundries and the
In order to keep the pointer conversion to the minimum? Otherwise the
conversion takes a lot more work?
Cheers -=Eddy=-
Email: eddy.thilleman{at}net.hcc.nl
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