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| subject: | Re: Questions for the die-hards! |
Howdy Tarragon, In a message of 03 Sep 94 Tarragon Moon wrote to Kevin Picone and Brett: BOC>> 2. Any way I could store the games on the 'ol XT (or amiga) and BOC>> load them from the 64? Sort of keeping the disk image files (ideally BOC>> compressed) on the hard drive and fooling the 64 into thinking the XT BOC>> was a 1541 or something. TM> Yes, Brett, there is such a thing. It is called "64NET". Ask Russell TM> Alphey (on this conference) to tell you more. Yeah i remembered somebody talking about such a thing a couple of days later OPPS... 8^( KP>> There are some kick ass little carts getting around, imagine coding KP>> the software within the cart.. what a nightmare that would be. TM> Not really. :) Yeah well, its a little less complex than freezing tasking systems with WRITE/READ only hardware. YUCK. KP>> Yep they still develop games for it, (17-18 million 64's were sold) BOC>> Wow! TM> I believe that figure is closer to 10-12 million. Peter ?? from CBM GERMANY (raves in COMP.SYS.AMIGA.PROGRAMMER) said that figure ??... oh well 6 million less door stops & book ends then .. 8^) >> why couldnt they have spent a bit of time upon the c64 when the amiga hit >> the streets !... TM> They did... well sort of. They were still producing C64's for about 6 TM> years after the release of the Amiga. Though their software support TM> wasn't exactly great, even after '84. Yeah sure but thats not really what i meant. They really didnt put in the development time it needed to stay actively afloat for all these years... but i guess they simply thought it didnt warrant it. pity The C64 was a great learning tool, the games industry owes this machine more than any other, My real concern with the c64 fading out is that where do entry level programmers begin these days , 16/32 bit systems just aint as forgiving as the good old c64 was. 8^( >> maybe the infamous c65 would today be the most popular home computer ???? >> who knows.. TM> Doubtful. I do concur with Commodore's reasons for canning it, as TM> having that many different types of Amiga out, the C65 wouldn't have TM> got anywhere. As it was, canning the 65 still didn't save them. Well yep, im also of the same opinion i dont think it (c65) could have saved CBM. well not it they had of released it within the last couple of years. it might have made a diference like in 88-89 but they were boom amiga years .. so again as you say this is very unlikely. >> Its a pity the C128 never really got a chance either. TM> Yes, but this was because software producers thought "why produce for TM> 128's, when you can sell to them AND normal 64 users, by producing TM> software for the 64?". hmmm its hard to say really, I had my original machine (c128) way back in 85 (maybe late 84 now ?) at that time i WANTED and was VERY willing to produce C128 only software . But i couldnt get any hardware info what so ever, the only stuff we really hit upon was the $d030 toggleing the 2 meg mode in 64 mode .. wow impressive stuff hey ... 8^) Nobody really seemed to take it upon them selves to make the killer 128 only game, CBM really seemed to push it as more of a business based system at the time (rather vague that??) (release of the AMIGA didnt help its case much either) Like all new hardware if deveoplers dont deliver upon it, well why should the public jump on it then. (catch 22) One thing i didnt like about the C128 was not being able to read the current vertical beam position.... from memory theres only a frame refresh bit ?? whatever .. it made doing rasters lots of fun at the time. its a shame it didnt really take off all the same. maybe they should have keep making 128's and stoped 64 production... (C= are to cheap for that but.. 8^) >> KP>> For there now exists a computer generation that will look upon >> this >> KP>> time as their woodstock - something truely special. TM> Ok, who's the poet? Woodstock? No, I think the computer generation is TM> something totally different.... :) heheh . You must be a lot younger than me .. 8^) For i can smell the eproms burning now.... far into that haze... As if it were only yesterday... 8^) Later M8. Kevin Picone, Underware Design --- Spot 1.2c Unregistered* Origin: Underware Design - Thesius XII - COMING SOON (3:637/101.2) SEEN-BY: 50/99 54/54 623/630 632/0 304 348 530 998 999 1000 633/371 635/503 SEEN-BY: 636/100 637/101 103 638/100 640/316 711/807 808 809 929 934 712/623 SEEN-BY: 713/888 714/906 6371/2 @PATH: 6371/2 637/101 103 632/998 635/503 50/99 54/54 711/808 809 934 |
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