heres some more info direct from Nintendo.com referring to storage spaces on
CDs and carts:
The Legend of Zelda 64: Ocarina of Time will be the largest N64 game
available at 256 megabits. A CD can hold quite a bit more data than a
cartridge, but there are a number of things to consider. First of all, how
efficently is the data compressed? It is very easy to do massive compression
on the N64 to store more than enough data. Another thing is that all N64
games at launch were 64 megabits, and as you can see this has quadrupled in
a very short time (since Zelda is 256 meg). Next is how much time does it
take to actually program the game? Most games take at least a year to make,
and programing that much data takes a long time unless it is full motion
video (which the N64 normally uses real time cinemas like Star Fox 64
instead of full motion video). So, games are still limited by labor hours as
opposed to data space. Finally, the size of the RAM dictates how much data
can be dispayed on screen at one time. More RAM means more colors, more
animation, larger levels, it gives programmers the ability to use the high
resolution display mode, and more. With all this said, the N64 has the most
RAM of any console system available.
-veed
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