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echo: apogee
to: JEFF NELSON
from: HERMAN JONG
date: 1996-09-09 20:17:00
subject: Re: DUKE3D RULES

 -=> Quoting Jeff Nelson to Mike Mierzwa <=-
MM> HEY, DUKE3D RULES.....QUAKE, HEXEN & DOOM CANT COMPETE!
 JN> Man. I can't believe you just said that. Ohh my god. QUAKE can't 
 JN> compete? Have you even played the shareware version!? You're one sorry
 JN> fella.
Here is my bit to add to the Quake/Duke 3D 'who's the best' debate.
I enjoy playing Duke3D.  It is comical and exciting at the same time.
We're all vandals at heart, so I love the interaction with the
environment i.e. shooting up loos, palmtrees, dustbins, windows etc.
Duke3D has a few neat tricks, like walking over a corpse and leaving
bloody footprints, or the TV monitors or like in the first episode the
projector showing a movie.
Quake for me is different.  The scare factor is greater and I find the
graphics more realistic than Duke3D.  I really see Quake as DooM 2,
rather than the pumped up DooM 1 sold as DooM 2.
Rather than fighting over who's game is best, both should take features
from each other to enhance their games.
Quake has no environment interaction because it is meant to be played
over a network with a group of people.  Who cares about shooting up a
wall or a dustbin?  The swimming and underwater scenes are definitively
better then in Duke3D and the gasping for air is brilliant.  The Quake
weapons are okay (particularly the nailguns), but the animation of the
shooting can be improved.  In DooM 1 the shotgun had good animation.
Or in Duke3D putting a new clip in the handgun.  Also reloading is too
fast in Quake.  Also automatic a new weapon coming up if your ammo runs
out is wrong.  What about some sickening clicks of an empty chamber as
you're being savaged by a monster?  The explosions in Duke3D are better
than in Quake, but the richoteting of the grenade is better than Duke's
pipe bomb.  I like Duke's spoken lines.  Maybe out of character in
Quake, but just like in DooM it is only grunts, cries and shrieks.
Doesn't anyone or anything talk? I am not sure I like the 'better' AI of
the monsters.  In DooM, they came after you so you could ambush them.
In Quake they pretty much stay where they are.
Does anybody agree/disagree?
With every new game coming up from Wolfenstein-->DooM-->Heretic-->Hexen
-->Duke3D-->Quake, the engine gets faster, the graphics more realistic
and the possibilities better.  Some games put more emphasis on the
environment (Duke3D), others on atmosfere (Quake).  
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