JB> Does anybody have any good CGA graphics routines laying around? I
JB> still have CGA graphics, and would be very interested in some fast/neat
JB> routines. Since I know being in all Pascal is pretty much impossible
JB> for speed, I wouldn't mind a little assembly mixed in. :)
I have (very slow) QuickBASIC code for a 136-color CGA mode. It has
some basic routines like PutPixel, GetPixel, Box, Circle, ...
If you want it, I'll post it.
JB> I've been learning about 3d graphics a lot lately. Sure, a lot of you
JB> will probably say I'm wasting my time by using CGA and trying to do 3d,
JB> but if you think about it, a lot of VGA games run in the 320x200x256,
JB> mode 13h. CGA has a 320x200x4 mode, and since I'm not really looking
JB> into colors at the moment, it's a perfect mode. Same resolution as the
320x200x136 is almost the same as 320x200x256... (but much slower)
JB> mode 13h. I'm trying to write like a wire-frame version of
JB> Wolfenstein, which would be pretty fun to play around with. But the
JB> crappy layout of CGA's video memory isn't helping any. :)
___ Blue Wave/QWK v2.20 [NR]
--- ProBoard v2.16 [Reg]
---------------
* Origin: 80X86 BBS 32-15-24.62.32 V.34/V.FC (24h/24h) (2:292/516)
|