MG> the one you fly around in a 3d
MG> maze with that spaceship thing.) mult player
MG> then godeneye beats em all any
MG> day.
MG>
KV> If they were flat you wouldn't be able to play or
KV> even see them? If the
KV> characters are 2D then how come you can walk around
KV> a character in cirrcle and
KV> they look solid. Goldeneye characters look like
KV> paper cut outs. The only
KV> time they look remotely 3D is when you're at the
KV> select character screen.
There 2D. I've duplicated the Tecqnique. Ask any one that has created custum
monsters from scratch. THe trick is that they make multiple imiges of the
creature and when you rotate the imige changes accordingly. The older games
like Doom and Wolf3d had one for each side. THe newer stuff uses MANY more
imiges to provide a 3D effect. It takes up considerably less room than Having
the computer remember the exact position of thousands of polygons and how
each one rects too eachother. As for the paper cut out bit. I'll agree some
times while dancing around you will see holes and such but then I have yet to
see a game provide perfect polygons.
--- Maximus/2 3.01
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* Origin: Juxtaposition BBS. Lasalle, Quebec, Canada (1:167/133)
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