YK> Is there a program or a device that can filter out the musical
instruments
YK> from a song and leave only the human voices ? I asked that question in
YK> another mail net, but they didn't reply.
unless there's been some hugh technical breakthrough that i haven't heard
about, no :)
If you think about what a song actually is - ie, all the tracks (guitar,
bass, drums, vocals, etc) are combined down to two tracks (left & right), so
you don't have a separate signal for everything. Now, as humans, we can hear
the differences in sound for each insturment. But computers or any audio
hardware can't, they just have 'sound'.
For example, lets say you have some grape juice (the guitar) and some apple
juice (the vocals). now, once mixed together, there's really no way to
seperate them. I suppose you could go through each molecule and say "Oh, this
is an apple juice molecule" ... but.. ;) If you were to do that with regular
sound, ha ;) "Oh, this blip is part of the guitar".
If there's some program that can split it up, then i'd really like to hear
about it. Closest thing you can really do is narrow down the sound to a
specific frequency range, but, often vocals frequency range overlaps with the
rest of the insturments.
Cubease VST along with WaveLab 1.6 can do some really really interesting
stuff (went to a seminar on it the other day). It can split drum tracks apart
-- identify the peaks (when a drum has been hit) and then splits each
individual sound up (if theres overlapping then that'll stay) but you can
basically get tracks for each bit of drums - kick, highhat, snare, toms,
cymbols.. That way, if you have a recording where the cymbols came out
sounding badly, then you can boost up their level, or even adjust the
frequency, and expand the 'stereo image' so it sounds bigger. (Wavelab does
that stuff).
Its not really what you're asking, but fyi, Cubase VST is basically $10,000
worth of studio equiptment for $899.. ;)
ttyl, greg
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