> Interesting strategy. I can't stand flying around a scout marauder.
> Takes too long to bring a large group of colonists. Also, you must get
> really lucky that the Ferrengi don't kick your butt all the time.
> A well armed Merchant Cruiser or Battleship keeps them away.
>
No I NEVER said I used a Scout Marauder, use a Merchant Freighter, they cost
38000, come with 30 holds and goto 65. They hold 300 fighters, 500 shields,
and can transport up to 5 warps. Now in all TW versions except the very
newest one you make a few thousand with original ship then trade it in for
the MF ship, now use it to start making a few points and lots of money, get
you a holographic scanner so you can see where you are about to go. Once you
get some money saved buy yourself a Corp Flagship and park it at space port.
If also buy a 2nd MF fit it completley and park it in Sector 1. Now just
about any time you get into trouble you can X transport to one of your other
two ships. If you find a ferrangi or evil alien to big to go after with you
MF then X to one of your two other ships, preferably your Corp FlagShip.
Keep it armed with 1500 or so fighters and a warp drive and 85 hold with
about 40 being Fuel Ore. Before you transport to it drop a fighter where you
are. Once your in the Corp FlagShip you Warp back to where you found the
alien or Ferrangi, kill them and make your points. In all new versions except
the
latest version of TW you can park unmanned ships in FedSpace without anyone
being able to attack them. So if you save your money and have a 2nd and 3rd
CF sitting in 1 and SP you can transwarp to them when needed. Also since your
in the MF you get 2 turns per warp and can do lots of exploring/hunting. Also
till your experience goes over 950 you can park anywhere in FedSpace without
being attacked unless you are evil which is not a good choice at the start
anyway. >
> How the heck do you build up enough alignment to qualify for a StarShip
> when you're flying around in a weak Scout Marauder?
>
You only need an alignment of 500 for an ISS and your score needs to only be
good not evil so with an experience of say 50 and an alignment of 500 you can
as for award. Also if you save money you can post a reward on a bad guy and
get alignment points for it. SO lets say your alignment is 112, you simply go
post a 388,000 reward on a bad human and gets your alignment to 500. If you
know where he is and can kill him its even better but if not so who cares
money is not important, power is. Also if you have a friend playing with you
then you have him go evil by a few points and then let you kill him and you
get reward, alignment ect and he gets a powerful helper.
> Every time I've gotten to the level of being able to get a StarShip, the
> BBS I'm playing on will go down or crash the TW stat file.
On a new game with a few people playing you can have an ISS and be
commisioned in less than 3 weeks playing every day.
> around here
> sysops running on PCs don't seem to know what they are doing. I'm
> beginning to think on-line games are therefore just a big waste of
> time.Unless they're old games being run on an 8-bit. I haven't had
> muchtrouble with those.
>
Thats to bad its really a very easy door to run and keep maintained.
> I've never seen any on-line games running on a BBS on an Atari 8-bit,
> have you? Plenty of Commodore though.
>
Sure there were quite a few, I use to have about 4 doors on my old 8bit BBS.
Can't remember what they were but some were pretty fun.
--- GEcho 1.00+
[+/110 of 500/107 Mins] = * FIDO: ATARI =: Next...
* Origin: Let us not forget Ruby Ridge or Waco 28.8 216-253-9247 (1:2215/110)
|