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echo: aust_modem
to: Lewin Edwards
from: Simon Byrnand
date: 1997-01-05 14:11:54
subject: Re: USR upgrade

Once apon a time Lewin Edwards said, 'USR upgrade' to Hamish Moffatt...



 >>  Quake Receives more data than it Transmits so even a 56K/28k8 connect



 HM> What a strange statement! In a two player game, both players must transmit

 HM> and receive the same amount!



 LE> Not at all. Given that both worlds start in the same state, the only

 LE> information which needs to be transmitted is difference information

 LE> (motion data in this case) to keep the worlds in sync.



Not true with Quake unfortunately :-( Quake uses a server-client system,

where the "world" is computed within the server machine alone. The client

machine(s) send movement/shooting requests to the server, which then does

the calculations, and returns any movement data to the client(s) for ALL

players, monsters, moving platforms etc....you gain consistency, and the

ability for players to freely join/leave a game, mid game, but unless you

play over a LAN, all the clients suffer from movement lag, especially bad

over the internet, but still quite bad over a modem connection.



Regards,

Simon



... A miser is hard to live with, but makes a fine ancestor.

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