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| subject: | Re: USR upgrade |
Once apon a time Hamish Moffatt said, 'USR upgrade' to Steven Anderson... HM> Saturday December 14 1996 13:35, Steven Anderson wrote to Hamish HM> Moffatt: HM>> or something in the other. And still none of it applies to our phone HM>> syste (or most of Europe's). > Quake Receives more data than it Transmits so even a 56K/28k8 connect HM> What a strange statement! In a two player game, both players must HM> transmit and receive the same amount! Wrong. Quake is not a peer-to-peer system like Doom2, Duke3d etc, it is a server-client system, which is why it sucks so much over a modem. In the client->server direction only player movements and shooting etc are transmitted, but in the opposite direction you have *both* players movements, AND all the environmental things, like they sky moving, water movement, any monsters, if enabled, and moving platforms etc...FAR more bandwidth... Regards, Simon ... Tetris tagline: ÛÛ ÜÛÜ ÜÜÜÜ ÜÛß ÛÜÜ ßÛÜ ÜÜÛ --- FMail/386 1.02* Origin: ThunderBaud BBS, Whangarei, NZ, 28k8, 64-9-438-2416 (3:772/1230) SEEN-BY: 50/99 54/99 620/243 623/630 681 640/201 820 711/401 410 413 430 808 SEEN-BY: 711/809 899 932 934 712/311 407 505 506 517 623 624 628 704 841 888 SEEN-BY: 713/317 714/906 771/4020 772/1 10 20 30 40 90 135 140 190 205 235 SEEN-BY: 772/240 380 460 1230 774/605 800/1 @PATH: 772/1230 235 1 20 712/624 711/808 934 |
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