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| subject: | Re: USR upgrade |
HM> >>> Quake Receives more data than it Transmits so even a 56K/28k8 connect > Not at all. Given that both worlds start in the same state, the only > information which needs to be transmitted is difference information (motion > data in this case) to keep the worlds in sync. HM> But the comment "Quake receives more data than it transmits" cannot be HM> universally true for a two player game. I agree with games such as DOOM, DUKE3D, C&C the RX and TX would be roughlythe same but because of the Server-Client(s) setup of quake the Client (player) recevices MORE than it Transmits.. I posted a more detailed message here before.. Cya! Steven (Internet Quake Junkie :) --- GEcho 1.00* Origin: DarkZone BBS, NODE1 V.34+ V.fc HST +61-63-726978 (3:623/683) SEEN-BY: 50/99 54/99 620/243 623/352 353 411 630 631 681 683 640/820 711/401 SEEN-BY: 711/410 413 430 808 809 899 932 934 712/311 407 505 506 517 623 624 SEEN-BY: 712/628 704 841 888 713/317 714/906 772/20 800/1 @PATH: 623/683 630 712/624 711/808 934 |
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