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echo: aust_modem
to: Hamish Moffatt
from: Steven Anderson
date: 1997-01-08 14:43:18
subject: Re: USR upgrade

HM>  >>> Quake Receives more data than it Transmits so even a
56K/28k8 connect
 > Not at all. Given that both worlds start in the same state, the only
 > information which needs to be transmitted is difference information (motion
 > data in this case) to keep the worlds in sync.
HM> But the comment "Quake receives more data than it
transmits" cannot be
HM> universally true for a two player game.
 I agree with games such as DOOM, DUKE3D, C&C the RX and TX would be 
roughlythe same but because of the Server-Client(s) setup of quake the Client 
(player) recevices MORE than it Transmits..  I posted a more detailed message
here before..

 Cya!
Steven
 (Internet Quake Junkie :)

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