PW> I've got code for a class called 'Member', but I'm not
PW> sure how to implement a class called 'Band', especially
PW> in relation to the way I'll store the list of Members...
Perhaps you should create a base class of Bandmember with
a pointer to an array of sound bites called Instrument
and a virtual function called Play().
That way, each instance of Bandmember may have a channel
of the sound card assigned to it and maintain its own
array of sounds, playing them according to its own thing.
They would need an array of values so they could pick out
the proper sound bite in the Play() function for each
sampling increment of any given piece being performed.
You're on your own as far as improvisational work goes,
though. Getting them to Groove() and Jam() is well
beyond my meager abilities. :)
> ] I'm gonna tell. .... [ Jon Benet Ramsey ] ........
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