| TIP: Click on subject to list as thread! | ANSI |
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| subject: | Re: USR upgrade |
HM> HM>> or something in the other. And still none of it applies to our phone HM> HM>> syste (or most of Europe's). > Quake Receives more data than it Transmits so even a 56K/28k8 connect HM> What a strange statement! In a two player game, both players must transmit HM> receive the same amount! ^^^^^^ ? :) I take it you are unaware of QUAKE's Server-Client setup?, Even though I was talking about an INTERNET GAME its still the same with 2 player QUAKE, There is always one SERVER and CLIENT(s). The Client (player) sends Movement Requests and when you hit the fire button, while the SERVER sends Movement of the player, Movement of the other players, and any other objects (Rockets in flght, health on ground, Powerups on ground, How much Health/Armor you lose from a hit etc etc..) (Thats my understanding of it anyway) Cya! Steven --- GEcho 1.00* Origin: DarkZone BBS, NODE1 V.34+ V.fc HST +61-63-726978 (3:623/683) SEEN-BY: 50/99 54/99 620/243 623/352 353 411 630 631 681 683 640/820 711/401 SEEN-BY: 711/410 413 430 808 809 899 932 934 712/311 407 505 506 517 623 624 SEEN-BY: 712/628 704 841 888 713/317 714/906 772/20 800/1 @PATH: 623/683 630 712/624 711/808 934 |
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