| TIP: Click on subject to list as thread! | ANSI |
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| subject: | USR upgrade |
Hello Lewin! Sunday December 29 1996 13:28, Lewin Edwards wrote to Hamish Moffatt: HM>>>> or something in the other. And still none of it applies to our phone HM>>>> syste (or most of Europe's). >>> Quake Receives more data than it Transmits so even a 56K/28k8 connect > Not at all. Given that both worlds start in the same state, the only > information which needs to be transmitted is difference information (motion > data in this case) to keep the worlds in sync. But the comment "Quake receives more data than it transmits" cannot be universally true for a two player game. Regards, Hamish --- GoldED/P32 2.42.G1219+* Origin: Cloud Nine, Melbourne, Australia - +61 3 9886 5195 (3:632/552) SEEN-BY: 3/103 50/99 54/99 620/243 621/505 623/630 681 632/50 107 108 158 309 SEEN-BY: 632/348 353 360 371 373 525 553 561 562 601 634/382 635/301 506 544 SEEN-BY: 635/728 638/102 639/252 640/820 711/401 410 413 430 808 809 899 932 SEEN-BY: 711/934 712/311 407 505 506 517 623 624 628 704 841 888 713/317 SEEN-BY: 714/906 772/20 800/1 @PATH: 632/552 371 107 360 50/99 712/624 711/808 934 |
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