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Re: BRE By: Sean Dennis to T.J. Mcmillen on Fri Jul 08 2005 08:10 am > Hello, T.J.. > > On 07 Jul 05 at 17:37, T.J. Mcmillen wrote to Robert E Starr Jr: > > TM> You can del that file via the batch file, but it leads to data > TM> currption in the end. I just wish JD would do something in the 5 > TM> friggin' years he's had the code. :( > > I do believe it would be a total rewrite of the code involved to do that. Do > know if JD wants to tackle that or not. :) Yeah, this is an old message.. my fido hub was out of town and his ups died. Would take long to make it multinode capable. A couple of lines of code to capture IOResult and filemode where ever theres a file reset(), rewrite() or append() and poof: multinode. Furthermore, keep track of the game's directory, and do a assign(plfile,gamedir+'player.dat'); and itd start getting closer to a win32/door32 setup as well. In all honest truth, I could port this joker in a couple of hours if JD would let me.. But in the hundreds of times Ive asked, hes always said no. His loss. --- SBBSecho 2.10-Win32* Origin: mount_z.synchro.net - Home of Lord/* (1:275/112) SEEN-BY: 633/267 270 5030/786 @PATH: 275/112 311 106/1 2000 633/267 |
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