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| subject: | RE: [C] Extreme Programming |
From: "Roger Scudder"
-----Original Message-----
From: c-bounces{at}snippets.org [mailto:c-bounces{at}snippets.org] On Behalf
Of Bruce D. Wedding
Sent: Monday, April 26, 2004 12:21 AM To: c{at}snippets.org
Subject: [C] Extreme Programming
> So, any of you guys heard of it, practiced it? What do you think? I
think there
> are some very good ideas in there but some of it just seems
impractical. If you
> don't know what it is, here are the fundamental tenets:
> 1. Planning - Prioritize the next release by combining business
priorities with
> technical estimates. Basically, perform the changes in priority
order.
> 2. Small Releases - Release new versions constantly, build everyday.
> 3. Testing - Continuous unit testing. Tests are written as code is
written.
> Customers write and run feature tests. An integration test must
be run at each
> build.
> 4. Refactoring - Continuous refactoring. Simplify, remove
duplication, add
> flexibility.
> 5. Pair Programming - production code is written with 2 programmers
at each machine.
I think this is the thing that kills it for most people. I can only see it
working in very specific situations. Both participants must respect each
other and be willing to put their egos aside. In general, I think paring
should be optional.
> 6. Collective ownership - anyone can change any part of the code.
Whoa! This one really defies conventional wisdom. Maybe in very small
team environments, but I in general I don't think it is a good idea.
> 7. Continuous Integrations- integrate and build many times a day.
> 8. 40 hour week - No overtime or very limited overtime
I like it. This is how it should be if scheduling it done correctly and
everyone does their job.
> 9. On site customer - A real user, whatever that is, on site all the
time
It makes sense if they are able to contribute in some way, say as a domain
expert or tester.
> 10. coding standards - All write according to rules emphasizing
communication
> through code.
> OK, in a nutshell, I like it. I can see how it would have helped many
of the large
> projects I've worked on. The one I have an issue with is pair
programming. I did it
> once when I had no choice for 4 months and I hated it. Of course, it
may have been the
> person I was working with but I'm reluctant to try again. In pairs,
people have to be
> flixible and willing to listen. My partner was not. It was HER way
or else she'd
> throw a fit or just ignore you and do it her way anyway.
> So, what do you all think?
As a whole I don't like it. I think the ideas of using short cycles with
frequent builds and testing is on the money. These ideas are, of course,
not unique to XP.
-Roger
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