JS> I was just reading in NG about something called Project
JS> X that's supposed to be released about the same time,
JS> and it's supposed to blow the Dural away. The guy
JS> being interviewed said he knew what the Dural was, and
JS> didn't see how it could even compete with them.
I've heard of Project X too. However, there isn't much in the way of
tangible evidence to prove that it'll beat out the Dural - at least we have
screenshots of Dural games in their incarnations on current systems (like
Virtua Fighter 3).
JS> Windows is definately the only choice now, because
JS> Gates has convinced everyone that it's the better
JS> product. That's why you see almost every app or game
JS> made for Windows now. It's definately a lot better now,
JS> but it's still a memory hog and very easy to crash.
It's not necessarily a memory hog. The problem is that you need a beefy
machine (compared to the original requirements, at least) to really notice
so. I've heard (and generally agree with, since I have it) that the system
on which all those complaints become moot is a P120, with 16-32 MB of RAM. A
bit high, but most games now would need that hardware to run well,
egardless!
I think that that slight (and I mean slight) unstability is almost a boon.
It forces driver coders and programmers to be smart with their coding. By
the way, the only crashes I've really had with Win 95 have been caused by
what I'VE done, not something inherent in the OS.
Oh, and we're deviating a bit here... anyhow, the point I've been trying to
make is that for the Dural, a Microsoft OS shouldn't pose a problem. It'll
be too small scale to mess things up. Also, it'll ease development
tremendously; imagine getting a PC release simultaneous to the Dural release,
simply because they use the same rendering code (ex. Direct3D, OpenGL or
native PowerVR).
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