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| subject: | Inter-Echo Match!! (Rule |
KB> All these rules are very clear, except number 4, the time control. KB> understand that it's just a guideline, but I'd still like some KB> clarification. DA>We're not going to be this picky about it... it's not like an internet DA>match, where transmission time is instantaneous. In that case, you can DA>reflection times, etc. DA>Let me be a bit more clear. NO ONE will be forfeited for time control DA>thy are repeatedly slow, and I can determine that the Fido mail transmi DA>time isn't the problem. Even then, I would expect a nudge to perk up s DA>player. KB> Assuming that each player uses his full time allotment, the first t KB> moves could take 60 days. That means a 40-move game could take as m KB> 800 days, which seems extraordinarily long. DA>My experience doing this is that a game will usually take 5-6 months... DA>a case where transit time is a week back & forth, I can see where it co DA>approximate snail mail postal play, where the average game goes 18-24 m DA>We'll see. I really don't think it'll be a problem. OK. I'll bow to your experience, since I've never played here before. 5-6 months doesn't sound too bad. If you're not looking to forfeit time violations, I suppose there will not be any problems. Thanks for the clarification. - - Ken - ___ * WR 1.31 # 119 * I don't do phone sex anymore, I might get Hearing AIDS. --- Maximus/2 2.02* Origin: Old Pueblo BBS Tucson Computer Society (1:300/2) SEEN-BY: 50/99 78/0 270/101 711/401 409 410 413 430 808 809 932 934 712/407 SEEN-BY: 712/515 517 624 628 713/888 714/906 800/1 7877/2809 @PATH: 300/2 603 3615/50 396/1 270/101 712/515 711/808 809 934 |
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