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echo: mbse
to: Michiel Broek
from: Alan Ianson
date: 2006-06-15 13:37:14
subject: Re: DOS Doors

Michiel Broek wrote to Alan Ianson:

MB> That Alan Ianson comes from the door configuration I guess.

That must be it. I think a lot of (dos) doors just won't work under
dosemu. I'll keep trying and see what I can do.

MB> AI> That'd be the best solution. A lot of these doors I am trying to get
MB> AI> running are almost 10 years old, I think some of them are even written
MB> AI> in QB.. :) Not going to run the office with this stuff but they do 
MB> AI> what they do very well (in the dos world).
MB> 
MB> QB should maybe not a real problem, I understand there are basic compilers
MB> available for Linux.

That's intersting. Gives us a better solution if the source is available
and someone interested in such things can make any changes needed.

MB> AI> I've been keeping an eye out for linux door development but haven't
MB> AI> seen much. I've seen a few pre built binaries that don't run here
MB> AI> for reasons unknown. I'll keep looking.. :)
MB> 
MB> One of the reasons I wrote the door library for my doors was to make a
MB> simple api that does all you need. People just can use that and link the
MB> door against it while they can leave out a lot of code that was needed 
MB> under dos.

I'll definaely plug that library if oportunity knocks.

MB> All sysop keys and screens can be left out too, that has absolutly no use 
MB> on a Linux box. There are really a lot of possibilities today for doors
MB> including networked doors. I guess that part of the doors is really lost 
MB> to the internet networked gaming.

Yep, we can't compete with UT2004. Mostly what we do is just share score
files, makes the game more intersting. I'm fond of word/puzzle games
myself. Later today I'll try one of those and see how that goes.

 Ttyl :-),
         Al

... She kept saying I didn't listen to her, or something.

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