TIP: Click on subject to list as thread! ANSI
echo: apogee
to: ANDREW BIELER
from: JAMES BUWALDA
date: 1996-08-13 11:25:00
subject: How the gun works

AB> The game programer selects a target and adds a small 1-20 pixel 
AB> bitmap that flickers at a pre-determined rate, and it strobes for a 
AB> pre-determined time. If the gun is in the right position, and the 
AB> triger is pulled, this will close the circut in the gun. There is a 
AB> diode in the gun that detects the strobe, and if the circut is closed 
AB> and the diode detects the strobe, it sends the information for a 
AB> "hit" to the processor. The game reacts accordingly. It works like 
AB> those laser-tag guns, only backwards. It only takes a mild 
AB> understanding of `lectronics to build an interface for a PC.
Is that how they did it on the nintendo(ugh!)?  I guess I would have to  make 
the light sensitive diode be very accurate to where i was aiming.  Is hat how 
they did it in Area 51(if you've ever played?).  I guess it would be better 
to have the enemy bitmap be the same size as the strobe bitmap(or 
vice-versa).  To be able to hit the enemy at a decent area... Sorta like ROTT 
when you shoot any of the lamps or pots, it flashes in flame colors then 
explodes.
* SPITFIRE v3.51 
--- Alexi/Mail 2.02b (#10000)
---------------
* Origin: KODIAK Den BBS 1-573-329-2866 FIDO Echo (1:284/211)

SOURCE: echomail via exec-pc

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.