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echo: mbse
to: Alan Ianson
from: Michiel Broek
date: 2006-06-16 19:57:26
subject: Re: DOS Doors

Hi Alan,

Alan Ianson wrote to Michiel Broek:
AI> Michiel Broek wrote to Alan Ianson:
AI> 
AI> MB> That Alan Ianson comes from the door configuration I guess.
AI> 
AI> That must be it. I think a lot of (dos) doors just won't work under
AI> dosemu. I'll keep trying and see what I can do.

They should work, but many are programmed wrong and fail on emulated
hardware.

AI> MB> AI> That'd be the best solution. A lot of these doors I am
trying to 
AI> get
AI> MB> AI> running are almost 10 years old, I think some of them are even 
AI> written
AI> MB> AI> in QB.. :) Not going to run the office with this stuff
but they do 

AI> MB> AI> what they do very well (in the dos world).
AI> MB> 
AI> MB> QB should maybe not a real problem, I understand there are basic 
AI> compilers
AI> MB> available for Linux.
AI> 
AI> That's intersting. Gives us a better solution if the source is available
AI> and someone interested in such things can make any changes needed.

The latter is the problem, many sources won't be released.

AI> MB> AI> I've been keeping an eye out for linux door development but 
AI> haven't
AI> MB> AI> seen much. I've seen a few pre built binaries that
don't run here
AI> MB> AI> for reasons unknown. I'll keep looking.. :)
AI> MB> 
AI> MB> One of the reasons I wrote the door library for my doors was to make a
AI> MB> simple api that does all you need. People just can use that and link 
AI> the
AI> MB> door against it while they can leave out a lot of code that was needed 

AI> MB> under dos.
AI> 
AI> I'll definaely plug that library if oportunity knocks.
AI> 
AI> MB> All sysop keys and screens can be left out too, that has absolutly no 
AI> use
AI> MB> on a Linux box. There are really a lot of possibilities today for 
AI> doors
AI> MB> including networked doors. I guess that part of the doors is really 
AI> lost
AI> MB> to the internet networked gaming.
AI> 
AI> Yep, we can't compete with UT2004. Mostly what we do is just share score
AI> files, makes the game more intersting. I'm fond of word/puzzle games
AI> myself. Later today I'll try one of those and see how that goes.

Let us know how that works.



    Greetings, Michiel Broek

Email:   mbse{at}mbse.dds.nl
Fidonet: Michiel Broek at 2:280/2802

... An unbreakable toy is useful for breaking other toys.

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