| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Re: DOS Doors |
Rick Van Ruth wrote to Alan Ianson:
RVR> AI> Anyone using DOS doors with MBSE seen this before and/or have any
RVR> AI> idea what I should be looking for?
RVR>
RVR> Hmmm.. check the MBSE guide and faq, it sounds like theres a command
RVR> missing on the door menu config somewhere.
It seems like I missed something, I have gone over the setup a couple
times. I have an "echo Are we in the door directory? >door.log" just
before the door executes and I do see that file in the door directory.
But the door itself doesn't seem to load, I see "please wait, loading"
then the screen clears and I get the cursor flashing in the upper left
corner of the screen. CPU usage goes to 100% and I have to kill
dosemu.bin to get back to the BBS. I think I'll try something else and
get back to this.
RVR> Fossils have no relevance, they dont exist under linux. If your game's
RVR> config definetly needs one added (like Lord does) just lie to it and
RVR> it will be ok.
So I don't need to use a fossil if the door doesn't need one, I can
just setup the door to use com1?
Ttyl :-),
Al
... Some days you're the windshield, some days you're the bug
--- MBSE BBS v0.83.21 (GNU/Linux-i386)
* Origin: The Rusty MailBox - Penticton, B.C. Canada - trmb.ca (1:153/757)SEEN-BY: 633/267 270 5030/786 @PATH: 153/757 106/1 2000 633/267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.