JB> JB>thought 'WOW! What is this? Duke 3D?' Looked just like it.
JB>
JB> EA> I love that game...except there's only really like two levels in it,
JB> EA> andthe game just loops, until you're out of quarters.
JB>
JB> Yeah. I am planning on creating such a game for the PC. I know there
are
JB> few games from American Laser Games that are similar but not sure if they
u
JB> FMV in such a way to make it feel as if you are moving along naturally.
I
JB> have to call ALG and ask if they would be so kind as to explain how their
g
JB> works or (yeah right) give me the design specs. I'll probably submit it
to
JB> Apogee.
The game programer selects a target and adds a small 1-20 pixel bitmap that
flickers at a pre-determined rate, and it strobes for a pre-determined time.
If the gun is in the right position, and the triger is pulled, this will
close the circut in the gun. There is a diode in the gun that detects the
strobe, and if the circut is closed and the diode detects the strobe, it
sends the information for a "hit" to the processor. The game reacts
accordingly. It works like those laser-tag guns, only backwards. It only
takes a mild understanding of `lectronics to build an interface for a PC.
American Lazy Games does not use this technology, the gun is just a dummy
switch that when pressed at the proper time will show a little movie clip of
the worst actors on the earth. (IMHO)
... nfx v2.8 [C0000] The letter `P' is an `I' with breast implants.
--- InterEcho 1.19
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* Origin: Stinky's BBS Springfield, MO (417) 889-3668 (1:284/37)
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