TIP: Click on subject to list as thread! ANSI
echo: apogee
to: JAMES BUWALDA
from: ANDREW BIELER
date: 1996-08-12 13:02:00
subject: How the gun works

JB> JB>thought 'WOW!  What is this? Duke 3D?' Looked just like it.
JB> 
JB> EA> I love that game...except there's only really like two levels in it, 
JB> EA> andthe game just loops, until you're out of quarters.
JB> 
JB> Yeah.  I am planning on creating such a game for the PC.  I know there 
are 
JB> few games from American Laser Games that are similar but not sure if they 
u
JB> FMV in such a way to make it feel as if you are moving along naturally.  
I 
JB> have to call ALG and ask if they would be so kind as to explain how their 
g
JB> works or (yeah right) give me the design specs.  I'll probably submit it 
to
JB> Apogee.
The game programer selects a target and adds a small 1-20 pixel bitmap that 
flickers at a pre-determined rate, and it strobes for a pre-determined time. 
If the gun is in the right position, and the triger is pulled, this will 
close the circut in the gun. There is a diode in the gun that detects the 
strobe, and if the circut is closed and the diode detects the strobe, it 
sends the information for a "hit" to the processor. The game reacts 
accordingly. It works like those laser-tag guns, only backwards. It only 
takes a mild understanding of `lectronics to build an interface for a PC.
American Lazy Games does not use this technology, the gun is just a dummy 
switch that when pressed at the proper time will show a little movie clip of 
the worst actors on the earth. (IMHO)
... nfx v2.8 [C0000] The letter `P' is an `I' with breast implants.           
--- InterEcho 1.19
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* Origin: Stinky's BBS Springfield, MO (417) 889-3668 (1:284/37)

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