PM>Hi.
HS> RLE's aren't just the answer for compression. Your better
HS> of storing your bitmaps in a datafile which is compressed
HS> using LZSS algorithm. When you load your bitmaps your only
HS> loading a much smaller version (saves alot of disk reading,
HS> which can get very annoying in a game etc) and use an advanced
HS> RLE method, or using DCT coding (with lookup tables) can
HS> prove VERY efficient.
PM>I'm not really looking for anything fancy/fast. Just a /simple/
PM>format for a graphical opening screen or something...
Use a FLI.
... Coming soon: Netware for the Nintendo!
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