CG> I gather MicroSoft is hiring programmers that don't have the skills to
CG> organize their code these days. So they end up with dozens of
CG> subroutines that perform the same kind of things, which if organized,
CG> one subroutine would handle. The amount of compiled code sure
CG> indicates some sloppy design work.
I think the trap they are falling into is the same one that is luring me
into sloppiness - almost limitless memory. I find that to get a working
version going I would rather change a bit of code slightly and make it a
new Sub/Function than to figure a clever way of using existing code to do
the same thing. Bloats the code terribly for now.
Goal of course is to go back and make it look better/smaller later. We all
know how that works.
--- PPoint 2.00
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* Origin: Vanishing Point (1:15/7.1)
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