Matthew Laird wrote in a message to Chris Knipe:
ML> much like a broken record, it lasts for about 10-30 seconds, then the
ML> game continues as usual. I'm wondering if it might be OS/2 pausing
ML> the game to do another task, and taking about the game's time slice?
ML> If so, what are some settings that might solve
CK> this, I've tried a lot,
ML> but none seem to be the right combination. Thanks for any help!
CK> Not sure but have you tried setting the session priority higher...
ML> Yep, put it all the way up to 10 (I'm scared to put it any
ML> higher, I don't know what that does to the rest of the
ML> system =) It seemed to lessen the problem, but I didn't
ML> give it much of a test because I just got fustrated.
Session_Priority, as I understand it, sets all sessions to 1 by default.
Setting a session to 2 will make it the LAST session serviced, when time
permits. Doesn't matter at all if you set it to 2 or 32, it's still last.
In other words, I don't think session_priority does what you think. My
feeling is it should be left alone unless really needed for something. I
guess, for example, you might set every session to 2 except your BBS, which
you set to 1, making sure that always gets first dibs, but I never had to
here.
Also if you have a process that you absolutly don't care about speed, you
could give it a 2 priority and insure everything else gets serviced first.
Generally, OS/2 does fine without touching this setting, left to it's own
devices.
Again, this is how *I* understand it...
Jack
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