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NH> JB> PL> VGA cards were prohibitively expensive. NH> JB> are you for real? NH> That was a very ingeneous method. By using VGA memory NH> for passing structures, they can be just like constants NH> in that neither would consume any memory. True, but unfortunately, this has led to the proliferation of multi-megabyte graphics cards and, in turn, an escalation of the passing of large structure arrays in VGA memory. Finally, at this late date, we see games based solely on this neat little trick, such as DOOM, wherein the player wanders the huge 3D structure arrays being passed in search of the inevitable and ubiquitous off-by-one errors. > ]* Origin: *YOPS ]I[* 8.4 GIG * RA/FD/FE * Milwaukee, WI (1:154/750) SEEN-BY: 396/1 632/0 371 633/260 267 270 371 634/397 635/506 728 810 639/252 SEEN-BY: 670/218 @PATH: 154/750 222 396/1 633/260 635/506 728 633/267 |
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