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| subject: | Re: what is life |
Guy Hoelzer wrote or quoted:
> Tim Tyler at tim{at}tt1lock.org wrote on 8/10/04 9:10 AM:
> Simple landscapes, like those for most crystallizing systems,
> don't allow evolution because the system just falls into a deep, stable
> structural pit.
>
> Do you know much about liquid crystals? They are more
"glassy" than solid
> crystals and seem to overcome at least some of these issues.
As far as I am aware, it is solid crystals that have the most similarities
with living systems. They seem to have the most clearly
elucidated inheritance mechanisms - and they are the ones that are
candidates for the first living organism. I'm not aware of any
equivalent for liquid crystals - and thus view these as less
life-like.
> > Even raindrops have inheritance - when they split their offspring
> > definitely share a number of their qualities.
> >
> > My preferred metric for dealing with such things involves the quantity
> > of heritable information involved. I would dismiss prospective organisms
> > with not very much heritable information as not /really/ being alive.
>
> AMOUNT of something seems like a pretty tenuous way to distinguish natural
> categories (e.g., living vs. non-living).
The problem is that there's no concrete line to be drawn between living
and non-living systems - when talking about primitive systems.
> How much is enough?
Assuming discrete and independent organisms can be detected - then if
there's more than about a 1000 bits of accurately preserved and inherited
information per organism and I'm happy to categorise a candidate organism
as being alive.
Much less than that and the situation can grow muddy and unclear.
Raindrops and flames are probably somewhere down in the vicinity of
a few bits.
--
__________
|im |yler http://timtyler.org/ tim{at}tt1lock.org Remove lock to reply.
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