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echo: c_plusplus
to: HERMAN SCHONFELD
from: PAUL MADDOX
date: 1997-03-20 18:13:00
subject: PCX file format

Hi.
HS> RLE's aren't just the answer for compression. Your better 
HS> of storing your bitmaps in a datafile which is compressed 
HS> using LZSS algorithm. When you load your bitmaps your only 
HS> loading a much smaller version (saves alot of disk reading, 
HS> which can get very annoying in a game etc) and use an advanced 
HS> RLE method, or using DCT coding (with lookup tables) can 
HS> prove VERY efficient. 
I'm not really looking for anything fancy/fast. Just a /simple/
format for a graphical opening screen or something...
TTFN - Paul.
 --- cPoint 2.17         
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* Origin: Nowhere, man. (paul.maddox@zetnet.co.uk) (2:250/102.23)

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