Hi.
HS> RLE's aren't just the answer for compression. Your better
HS> of storing your bitmaps in a datafile which is compressed
HS> using LZSS algorithm. When you load your bitmaps your only
HS> loading a much smaller version (saves alot of disk reading,
HS> which can get very annoying in a game etc) and use an advanced
HS> RLE method, or using DCT coding (with lookup tables) can
HS> prove VERY efficient.
I'm not really looking for anything fancy/fast. Just a /simple/
format for a graphical opening screen or something...
TTFN - Paul.
--- cPoint 2.17
---------------
* Origin: Nowhere, man. (paul.maddox@zetnet.co.uk) (2:250/102.23)
|