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| subject: | Apple II Graphics Conversion in Windows XP |
Graphics Image Conversion Utilities http://www.clipshop.ca/Aztec/index.htm#imagetools AppleTools for MS-DOS to Apple II Image Conversion http://www.clipshop.ca/Aztec/appletools.zip ClipShop Deluxe - MS-DOS, Apple II, and C64 Image Conversion http://www.clipshop.ca/index.htm Aside from the tools that I provide in my Aztec C Apple II Windows XP cross-development environment I also have a graphics application called ClipShop that may prove interesting. Some of the features to do with Apple II Graphics are noted below: The CGAShop Menu CGA Image to Apple ][ Image Select Area For 4 Color CGA Clip to AppleII Screen Conversion Save CGA Clip to AppleII BIN File using BLUE ORANGE Save CGA Clip to AppleII BIN File using VIOLET GREEN Converting from a 320 x 200 CGA Image to a 280 x 192 Apple ][ Image requires cropping (clipping) the CGA Image size to the Apple ][ Image size. Therefore you must select the area required for conversion as the first step in the conversion process, and when you are satisfied with the area chosen, the second step is to save the converted image to the target Apple ][ .BIN file. This .BIN file can then be put onto an Apple ][ .DSK (DiskImage) or onto an actual Apple ][ Disk, using one of the transport strategies available (Apple ][ Oasis is one of the programs out there that will build an Apple ][ .DSK for you, which later be run in an Apple ] [ emulator. The Apple ][ image that I create is a compromise in quality from an image that can be created on the Apple itself, just as my display of Apple ][ images is a compromise since you need a real Apple ][ to "fine tune" the image visually for best display quality, and you need a real Apple ][ for best display quality (period). The Apple ][ itself uses all 6 colors (BLACK, WHITE, BLUE, ORANGE, VIOLET, and GREEN) but since a CGA Image only uses 4, and for programming reasons, I have always simplified my conversion from CGA to Apple ][ by using the color combinations that I have noted above. When creating a CGA Image for conversion, it is best to use blocks of pixels 2 wide x 1 deep on even horizontal pixel boundaries, to avoid "anti-aliasing" color anomalies (as they are usually called). This is the "bleed-over" that you sometimes see on the Apple ][ image. If you can avoid using CYAN (BLUE or GREEN) and MAGENTA (ORANGE or RED) in the same area, that is best, and better yet if you keep it simple. Stay away from WHITE backgrounds, and avoid putting your drawing elements too close together for best results. The AppleShop Menu Basic Functionality The ClipShop Apple Shop menu has 3 main functions: - Edit and View converted Apple ][ Full Screen Images in Color or Monochrome - Extract and Convert Apple ][ Full Screen Images to IBM Formats. - Extract and Convert Apple ][ PrintShop Graphics to IBM Formats. Save, ClipBoard, and Print Options The core options in the Apple Shop Menu are similar to the CGA Shop Menu options, although the CGA Shop Menu supports additional options that did not make sense for Apple Shop. Apple Shop Core Options are as follows: - Copy to ClipBoard - Save Full Screen Image to 16 Color Windows BMP - Save Full Screen Image to 16 Color PCPaint Pictor PIC - Re-Palettize Full Screen Screen Image prior to Copy, Print or Save - Print Current Screen (Full Page or Proportional) Note: The CGA Shop Menu offers an IBM to Apple ][ Full Screen conversion option to create Apple ][ Color Screens from an IBM 4 Color CGA Mode Screen. The Apple ][ HIRES Full Screen graphics file extractor The Apple ][ PrintShop graphics file extractor requires the that you have Apple ][ Disk Images (.DSK Files) in Apple DOS 3.X format containing Apple ][ HIRES Graphics files on your computer. These are freely available on the Internet from a variety of sources that are mentioned below. In order to use the HIRES graphics on an Apple ][ Disk Image (.DSK File) with ClipShop, they must first be extracted and saved to individual IBM disk files which can then be individually loaded into ClipShop for viewing, etc. Here's what you need to do: First select the .DSK file from the AppleShop Menu and if the .DSK file is in a supported DOS 3.X format, ClipShop will make an educated guess (based on file size and file type) as to whether the Disk Image contains HIRES graphics. If so, the graphics will be extracted to the same directory as the .DSK file. After extraction, you will need to load each individual file into ClipShop, where you can review, remove, rename, edit and clip your converted Apple graphics to your heart's content. The Apple ][ PrintShop graphics converter The Apple ][ PrintShop graphics converter requires the that you have Apple ][ Disk Images (.DSK Files) in Apple DOS 3.X format containing Apple ][ PrintShop Graphics in the Apple ][ Minipix Format on your computer. These are freely available on the Internet from a variety of sources that are mentioned below. In order to use the PrintShop graphics on an Apple ][ Disk Image (.DSK File) with ClipShop, they must first be converted and saved to the 1985 IBM version of The Print Shop=AE format ("Old PrintShop" .DAT and .NAM files), which ClipShop automatically does for you "behind the scenes". Here's what you need to do: First select the .DSK file from the AppleShop Menu and if the Disk Image is in a supported DOS 3.X format, ClipShop will make an educated guess (based on file size and file type) whether the Disk Image actually contains Prinstshop Graphics in a supported format. If so, the graphics will be converted to "Old PrintShop" .DAT and .NAM files of the same base filename as the .DSK file and loaded into ClipShop, where you can review, remove, rename, and clip your converted Apple graphics to your heart's content. ClipShop will convert any and all 88 x 52 Apple ][ PrintShop Graphics in both "Old PrintShop" and "New PrintShop" Apple ][ Minipix Format if they exist on the Apple ][ Disk Image. But ClipShop may sometimes add extra "bogus" files during conversion since there is no way to guess correctly all the time if these files are in the correct format, and you will need to delete the bogus pictures from your converted graphics after you get them into ClipShop. You will know which ones they are because the bogus picture (if any) will just be a splotchy mess. Apple ][ Disk Images and PrintShop Graphics Apple ][ Disk Images are used in emulator programs that actually run like an Apple ][. Not all Apple ][ Disk Images (.DSK Files) contain PrintShop Graphics, but some do. The Broderbund Print Shop=AE was widely used on the Apple ][, and many Apple ][ Enthusiasts will remember both how popular it was, and the great number of graphics that were freely available for The Print Shop=AE. Fortunately for all the Apple ][ PrintShop enthusiasts, the proliferation of these great little graphics has been preserved by the Apple ][ emulator enthusiasts for harvesting by hordes of ClipShop users who might wish to paste them into Windows for whatever reason. Converted Apple ][ PrintShop File Naming The DAT and NAM files that are used with the 1985 IBM version of the "Old" Print Shop=AE program must be prefaced with the two letters GR. This is why the names of the clipart libraries in this format typically began with with a "GR" prefix. I am no longer following this naming convention, and I am supporting long filenames, so if your Apple .DSK file has a long descriptive name, so will your .DAT and .NAM files. The Apple ][ Minipix Format When The Print Shop=AE first appeared on The Apple ][, the only type of graphics it used were small 4 sector DOS3.3 files, called minipix. Because the range of them built into The Print Shop=AE was limited, people drew their own, using the print Shop Graphic Editor, and soon these little 88x52 pictures were everywhere. There were disks and disks, just packed with them. The storage format was quite simple, basically just a bit mapped image, with every 11 bytes of the file mapping to one line of 88 dots on the screen. An extra 4 filler bytes were tacked on the end of each mini-graphic file. Each file held only 1 mini-graphic. 52 lines x 8 bytes + 4 =3D 576 bytes. Now when "The New Print Shop" came along, you could convert these little graphics to the new format. It turns out that all that was done to each graphic to convert it, was a small header was placed at the start, and the 4 filler bytes were dropped from the end, and so 576 byte graphics became 605 byte "NPS" compatible graphics. --- SBBSecho 2.12-Win32* Origin: Derby City BBS - Louisville, KY - derbycitybbs.com (1:2320/100) SEEN-BY: 10/1 3 14/300 34/999 90/1 106/1 120/228 123/500 134/10 140/1 222/2 SEEN-BY: 226/0 236/150 249/303 261/20 38 100 1404 1406 1410 1418 266/1413 SEEN-BY: 280/1027 320/119 393/11 396/45 633/260 267 712/848 800/432 801/161 SEEN-BY: 801/189 2222/700 2320/100 105 200 2905/0 @PATH: 2320/100 261/38 633/260 267 |
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