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| subject: | Mbse and online games co msg |
Hello Gert! Monday August 10 2009 10:10, Gert Koefoed Andersen wrote to Andrew Leary: AL>> This should be: AL>> if exist 510b0103.??? move 510b0103.??? d:\fido\filebox\leary\ AL>> if exist 510b????.??? move 510b????.??? d:\fido\filebox\236_150\ AL>> This will move all of the files for my node to my filebox, and AL>> then all remaining files to yours. GKA> To my secud node should it more be filebox\236_152\ at it is on my GKA> main fido pc and for other tan my main pc is to \236_150\ that it is GKA> the number one in the league. GKA> So for a league LC is then just to look at the league nodelist and see GKA> the number in the league, like: 2 3 4 5 is direct nodes to lc and then GKA> have 6 host 7 and 8. So for move files to outbox for 2 to 5 is just GKA> use the last nummer like 510b???2.??? etc. and for number 6 to get the GKA> rest with 510b????.??? and if there comes a number 9 in the league his GKA> line is to be if exist 510b???9.??? move 510b???9.??? GKA> d:\var\boxes\xxx\ so we can just use the last diget number to move and GKA> have the newest node member before the others as the first line for GKA> moving. The filenames are broken down as follows: <2 digit hex source node>. The source and destination are both based on the node number listed in the game nodelist. The Game ID is B for BRE, F for Falcon's Eye, and T for The Arcadian Legends. So a packet from the LC to BBS #3 in BRE League 510 would be named: 510B0103.??? When the game's built-in Host routing or ROUTE.CFG are used, the files will be named based on the system the file is being sent to, not the ultimate destination. So if you are routing BBS 3 to BBS 4 on BBS 1, the packet would be named 510B0104.???, even if it only contains data for BBS 3. Andrew ---* Origin: Bits & Bytes BBS * V.Everything! * 860/535-4284 (1:320/119) SEEN-BY: 10/1 3 11/200 331 14/250 120/228 123/500 128/2 187 140/1 226/0 SEEN-BY: 236/150 249/303 250/1 306 261/20 38 100 1404 1406 1418 266/1413 SEEN-BY: 320/119 393/68 396/45 633/104 260 267 285 712/848 800/432 801/161 189 SEEN-BY: 2320/100 200 5030/1256 @PATH: 320/119 261/38 633/260 267 |
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