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echo: os2dos
to: JIM ARCHER
from: RICHARD GLIDDEN
date: 1996-11-30 10:21:00
subject: Quake Sound

On Wed Nov 27 1996 at 20:37, Jim Archer of 1:323/107 wrote:
JA> I have a PAS16 Basic, and I have multimedia installed for the PAS half. I 
JA> have tried setting the BLASTER environment varibal, but no luck. When 
JA> Quake starts, it displays an error message about not being able to 
JA> initialize something, but it scrolls off way too fast to read.
  I have a PAS 16 rev. D card here, and this error message is usually caused 
by not having the SB portion of the card enabled.  (Unfortuantely, Quake 
won't use the PAS half of the card, only the SB half)
JA> Anyhow, is Quake sound susposed to work and, if so, is there a trick?
  You need to enable the SB portion of your card.  Go into your CONFIG.SYS, 
and look for a line "DEVICE=x:\path\MVPRODD.SYS"  There should be some 
parameters after it, such as "Q:10 B:388", etc, etc.  Make sure you add 
"S:1,220,7,1".  (You can change the IRQ or Address if you need to.  It works 
the same way as your DOS drivers.  Check your PAS manual).  Set the BLASTER 
environment variable to the same, thing, and away you go...
  I also found that for some games (not Quake, but some others) you need the 
DOS driver MVSOUND.SYS loaded in your DOS session.  As long as you use the 
same options for MVSOUND.SYS as you do for MVPRODD.SYS, you can add 
MVSOUND.SYS to your Config.Sys or to the DOS_DEVICE settings for the DOS 
session, and it should fix the problems with those games...
Ciao for now,
- Richard
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* Origin: The Imperial Sanctum [TiS] (1:259/500)

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