On (18 May 97) Javier Kohen wrote to Jerry Coffin...
JK> Jerry, I certanly do *not* agree with Herman, but you do not have to
JK> use all the CPU time to show 300 fps, you can show just 30 fps, and
JK> leave the rest of the time to other threads...
Quite true, but more or less irrelevant. It turns out he wasn't talking
about frames per second at all, but shaded triangles per second. This
changes the situation entirely - while 600 FPS is entirely useless, it's
quite easy to use 600 triangles per second, and a lot more besides. In
fact, 600 triangles per second is relatively slow - using OpenGL on my
AMD 5x86/133, I get a couple thousand triangles per second. With a
heavy duty graphics accelerator, you're looking for figures in millions
of triangles per second range.
Later,
Jerry.
... The Universe is a figment of its own imagination.
--- PPoint 1.90
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* Origin: Point Pointedly Pointless (1:128/166.5)
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