| TIP: Click on subject to list as thread! | ANSI |
| echo: | |
|---|---|
| to: | |
| from: | |
| date: | |
| subject: | Re: How many releases of Castle Wolfenstein were there for Apple II? |
On 10 mai, 21:45, Mitchell Spector wrote:
> skylarking wrote:
> >On May 7, 3:44=A0pm, heuser.mar...{at}freenet.de wrote:
> >> n May 6, 11:25 pm, Toinet wrote:
>
> >> > And it is still missing Sim City
>
> >> Now that the source code has been released for educational
> >> purposes (I think they called it something like that) someone
> >> with C experience could actually fill in...
>
> >> > and the final version of Sword of Sodan ;-)
>
> >> What's the hype about that game? Huge sprites?
>
> =A0 =A0 Yep, the animation is what made it so impressive on the Amiga.
> What really was mind boggling, at the time, was seeing this kind of
> thing on a stock _Apple IIGS_. Multiple sprites almost 2/3rd the height
> of the screen, parallex scrolling, smooth background scrolling, sound
> and no slow down!
>
> =A0 =A0 The GS version didn't have all the levels done, but there were
> several more than seen in the demo version. It was playable too,
> but it would crash often I was told. Still wouldn't mind seeing it.
>
> Mitchell Spector
Thank you Mitchell. I did a disassembly of the demo once, commented
the source and saw that it had all the features a game would require:
joystick management ;-)
We all know it is a simple hack and slash repetitive game but the
animation on a stock GS is still impresssive. I hope we will see it
one day just like Sim City (BB? Are you hearing us?)
Antoine
--- SBBSecho 2.12-Win32
* Origin: Derby City BBS - Louisville, KY - derbycitybbs.com (1:2320/100)SEEN-BY: 10/1 3 14/300 34/999 106/1 120/228 123/500 134/10 140/1 222/2 226/0 SEEN-BY: 236/150 249/303 261/20 38 100 1404 1406 1410 1418 266/1413 280/1027 SEEN-BY: 320/119 393/11 396/45 633/260 267 712/848 800/432 801/161 189 SEEN-BY: 2222/700 2320/100 105 200 2905/0 @PATH: 2320/100 261/38 633/260 267 |
|
| SOURCE: echomail via fidonet.ozzmosis.com | |
Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.