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echo: bbs_carnival
to: Nancy Backus
from: Eric Oulashin
date: 2011-01-18 10:57:14
subject: Re: telnet

Re: Re: telnet
  By: Nancy Backus to Eric Oulashin on Mon Jan 17 2011 17:32:20

 > Origin line...  :)   Just curious, though... if you were aware of the
 > worldwide aspect of Fidonet, why was the internet's worldwide aspect so
 > cool?

For one thing, communicating with people over the internet instant and
real-time, whereas with FidoNet, there was a delay from when you post a message
and could get replies..  A message on FidoNet could take quite a while to
spread to all other BBSs on FidoNet, depending on how often a BBS polled its
source, etc..  Also, the internet seemed unlimited in what you could do. 
First, there was the web, and the real-time chat with pretty much anyone; there
was also a service (and software) I had found, called Kali, that let you play
multi-player computer games with people over the internet - These weren't door
games, but games that ran on a local PC like Warcraft 2, Doom, Descent, Descent
2, etc. - games that were popular around 1995 or so..  The multi-player feature
of these games was designed to run on Novell networks, and Kali would emulate a
Novell network for these games so they could be played over the internet. 
Besides that, it just seemed like there was so much else you could do online
that you couldn't do on a BBS.

Also, internet-based software tended to use a GUI, whereas BBSs still tended to
be text-based..  I suppose it seemed refreshing to use a GUI sometimes..

Eric
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