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| subject: | Re: [trekcreative] Thanks Gary |
To:
Cc: "Broc Olson"
From: "Broc Olson"
Reply-To: trekcreative{at}yahoogroups.com
>
>
> The GM of the Saturday WEG Star Wars Game doesn't make us roll or lose
> the XPs but the improvement scale is geometric. If you have three dice,
> then going to 3D+1 costs 3 points. If you have 4d going to 4d+1 costs 4
> points
>
> Like LUGs Star Trek, all skills are based on an attribute, so my
> Character Zed Starchaser has like 2d in strength, All of his strength
> related skills, say swimming, start out at 2d, and I can get 2d+1 for 2
> poiints
>
> We're awarded somewhere between three and six points per game. Improving
> Zed's 2D Strength qwill take 20 points
>
> His 3d Dex will take 30 points
>
> his 4d perception will take 40 points
>
> And so on. Like "Don't even Bother" time. The character was so
> ineffectual, I had to abandon my plans to save up and then bump up the
> base stats, because he'd have spent 5 or 6 whole adventures being
> nothing but dead weight.
>
> A hypothetical D20 Zed would at least be able to do some of the things I
> picture the character being able to do, without me banging my nose on the
> nuts and bolts of the system and finding that I couldn't get there from
> here.
Cheaper to boost skills than statistics.
You could always do the conversion on Zed...and see what the difference
would be between WEG StarWars and d20 Starwars.
Broc Olson
Star Trek; The E-mail Commands
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