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echo: trek_creative
to: All
from: Broc Olson
date: 2003-01-22 19:49:48
subject: Re: [trekcreative] Thanks Gary

To: 
Cc: "Broc Olson" 
From: "Broc Olson" 
Reply-To: trekcreative{at}yahoogroups.com

>
>
> The GM of the Saturday WEG Star Wars Game doesn't make us roll or lose
> the XPs but the improvement scale is geometric.  If you have three dice,
> then going to 3D+1  costs 3 points.  If you have 4d going to 4d+1 costs 4
> points
>
> Like LUGs Star Trek,  all skills are based on an attribute,  so my
> Character Zed Starchaser has like 2d in strength,  All of his strength
> related skills, say swimming,  start out at 2d,  and I can get 2d+1 for 2
> poiints
>
> We're awarded somewhere between three and six points per game.  Improving
> Zed's 2D Strength qwill take 20 points
>
> His 3d Dex will take 30 points
>
> his 4d perception  will take 40 points
>
> And so on.  Like "Don't even Bother"  time.  The character was so
> ineffectual,  I had to abandon my plans to save up and then bump up the
> base stats,  because he'd have spent 5 or 6 whole adventures being
> nothing but dead weight.
>
> A hypothetical D20 Zed would at least be able to do some of the things I
> picture the character being able to do, without me banging my nose on the
> nuts and bolts of the system and finding that I couldn't get there from
> here.

Cheaper to boost skills than statistics.

You could always do the conversion on Zed...and see what the difference
would be between WEG StarWars and d20 Starwars.

Broc Olson 


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