DA>MSGID: 1:231/875 00144405
JD>The formula for calculation the velocity of any object falling in a
JD>on this planet is: 32 feet per second squared times the time that th
JS>Time in seconds squared * 32.16fps (in Chicago, latitude 42x) actual
JS>JD>object has fallen.
DA>You both flunk. :-( Acceleration is delta-velocity divided by
DA>delta-time. Delta = change in. So velocity, when starting from
DA>rest, is merely acceleration times TIME. There's nothing squared
DA>in that. (Assuming a vacuum and constant acceleration, etc.)
DA>Perhaps you guys were thinking DISTANCE. DISTANCE = .5 times
DA>ACCELERATION times TIME^2.
DA>I don't have the formulas for calculating terminal velocity in
DA>real life. Maybe Bill Frenchu will share them with us. Given the
DA>bullet's sectional density and ballistic coefficient, it should
DA>be able to be determined.
Of course. You do realize, don't you, that terminal velocity increases
with altitude? The lower your altitude, the more rapidly terminal velocity
decreases. True, but
Why do we wonder about such things, anyway?
Jim Page
AKA Elmer Fudd
... UNREGISTERED EVALUATION COPY
* Wave Rider 1.32 [NR] *
--- Wave Rider v1.32
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* Origin: CompuRay - Ilion,NY (315)894-0951 Max/2 & OS/2! (1:2609/202)
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