TIP: Click on subject to list as thread! ANSI
echo: trek_creative
to: All
from: Steve Oostrom
date: 2003-07-16 00:22:52
subject: [trekcreative] Trying for More Conversation

To: 
From: "Steve Oostrom" 
Reply-To: trekcreative{at}yahoogroups.com

------=_NextPart_000_001F_01C34B30.65808220
Content-Type: text/plain;
        charset="Windows-1252"
Content-Transfer-Encoding: quoted-printable

>Question;
>Does anyone know how many g's the Inertial damper system can protect
against?=20

Undoubtedly, a lot.

>For example=20
>If full Impulse is .75c or 224,844,343.5 m/s Then if your ship can
accelerate to from stop to full impulse in 1sec the dampers must be able to
handle a load of 22,943,300.3g.  If you assume a 5sec time to full impulse
you can reduce that to 4,588,660g.=20=20

First of all, the way I look at it, impulse is measuring thrust, not speed.=
  If the
impulse engines are going full out, the ship is accelerating at maximum spe= ed.
This is so simply because for sublight speed, there is something called ine= rtia.
Once the ship gets to the desired speed, the engines are shut off and the s= hip
will hold that speed.  For example, if the ship accelerates to 40 psol (40%=
 of
the speed of light), the impulse engines can be shut off and the ship will = hold
that speed.  "Star Trek" doesn't seem to recognize that simple
law of physi= cs,
so when the impulse engines are turned off, the ship starts to slow down.
There is the complication of subspace factorization that reduces the
appare= nt
mass that the impulse engines have to accelerate, since without this, the
engines are never going to get the ship to any significant fraction of the
= speed
of light without using up all the fuel.

For use in the "Athena" stories, I have set full impulse (maximum
sustained accleration) of the Athena impulse engines at 1 psol/5 sec, or
about 60,000=
 g.
Therefore, the inertial dampers are designed to handle double this, or 120,= 000 g.
I would imagine that a deceleration force on the ship greater than that wil= l
destroy the ship instantly.

I also recognize inertia and use it where appropriate.

>In fact I think that the failure of the inertial compensators would likely
result in the total destruction of the vessel as I don't think anything in
the ship could be built to handle those kind of g loads without the
compensators and SIF fields.  if anything loose was subjected to that kind
of acceleration it the transfer of the kinetic energy to heat energy when
i= t
impacted the hull/ bulkhead/ whatever would be enormous and vaporize itself
and anything nearby.

>I know that the Tech manual says people can get bounced around because of
the "lag" in the compensators when an unexpected movement occurs,
but if they can handle perhaps as high as the MILLIONS of gs of force you'd
think that the few hundred to even a thousand Gs of would be easily
handled.  Of course these figures are dependent on how "fast"
full impulse is and how long it takes the ship to reach it, but should give
a rough estimate.=20=20

The unexpected movement is usually on orders of magnitude less than impulse
acceleration, and usually occurs when something hits the ship.  The
inertia= l
dampers and the engines work together to fully dampen out the acceleration
or deceleration.  If something were to hit the ship with enough force to
im= part
120,000 g's of deceleration, I'd say that the ship would be destroyed insta= ntly.

>Warp drive could be a whole other issue depending on exactly how you think
warp drive works.

That's tricky.  When the ship (in Steve-Trek) jumps to warp, the warp
engin= es generate
a warpfield around the ship which essentially creates a child universe
with= in the larger
one.  Within this universe, the ship in fact remains at its sublight speed = (with
attendant relativistic effects), but is seen outside as travelling faster
t= han light.  There
is a discontinuity in the equations which implies that from the point of
vi= ew of the=20
ship, it is the whole universe that is accelerating past it, while the ship=
 is maintaining
its speed.  In other words, inertial dampening is not needed when the ship = jumps to
warp.

This can lead to all kinds of technobabble fun about warpfields, exit and e= ntry
speeds, subspace factorization, sublight speed and more.

Steve
The Universe Unbounded.

Visit "Star Trek: Athena" at http://ussathena.iwarp.com


------=_NextPart_000_001F_01C34B30.65808220
Content-Type: text/html; charset=Windows-1252
Content-Transfer-Encoding: 7bit










>Question;>Does anyone know how many g's
the Inertial damper
system can protectagainst? 
 
Undoubtedly, a
lot.
>For example >If full Impulse
is .75c or 224,844,343.5 m/s
Then if your ship canaccelerate to from stop to full impulse in
1sec the dampers must be able tohandle a load of
22,943,300.3g.  If you assume a
5sec time to full impulseyou can reduce that to 4,588,660g. 

First of all, the way I look at
it, impulse is
measuring thrust, not speed.  If the
impulse engines are going full
out, the ship is
accelerating at maximum speed.
This is so simply because for
sublight speed,
there
is something called inertia.
Once the ship gets to the desired speed, the
engines are shut off and the ship
will hold that speed. 
For example, if the
ship accelerates to 40 psol (40% of
the speed of light), the impulse engines
can be shut off and the ship will hold
that speed.  "Star
Trek" doesn't seem to
recognize that simple law of physics,
so when the impulse engines are
turned off, the
ship starts to slow down.
There is the complication of subspace
factorization
that reduces the apparent
mass that the impulse engines have
to accelerate,
since without this, the
engines are never going to get the
ship to any
significant fraction of the speed
of light without using up all the
fuel.
 
For use in the "Athena"
stories, I have set full
impulse (maximum sustained
accleration) of the Athena impulse
engines at 1
psol/5 sec, or about 60,000 g.
Therefore, the inertial dampers
are designed to
handle double this, or 120,000 g.
I would imagine that a
deceleration force on the
ship greater than that will
destroy the ship
instantly.
 
I also recognize inertia and use it where
appropriate.
>In fact I think that the failure of the
inertial compensators
would
likelyresult in the total destruction of the vessel as I don't
think anything inthe ship could be built to handle those kind of
g loads without thecompensators and SIF fields.  if
anything loose was subjected to that kindof acceleration it the
transfer of the kinetic energy to heat energy when itimpacted the
hull/ bulkhead/ whatever would be enormous and vaporize itselfand
anything nearby.>I know that the Tech manual says people can
get bounced around
because ofthe "lag" in the compensators when an
unexpected movement occurs, but ifthey can handle perhaps as high
as the MILLIONS of gs of force you'd thinkthat the few hundred to
even a thousand Gs of would be easily handled.  Ofcourse
these figures are dependent on how "fast" full impulse is and
howlong it takes the ship to reach it, but should give a rough
estimate.  
The unexpected movement is usually
on orders of
magnitude less than impulse
acceleration, and usually occurs
when something
hits the ship.  The inertial
dampers and the engines work
together to fully
dampen out the acceleration
or deceleration.  If
something were to hit
the
ship with enough force to impart
120,000 g's of deceleration, I'd
say that the ship
would be destroyed instantly.
>Warp drive could be a whole other issue
depending on exactly how
you thinkwarp drive works.That's tricky.  When the ship (in Steve-Trek) jumps to
warp, the warp engines generate
a warpfield around the ship which
essentially
creates a child universe within the larger
one.  Within this
universe, the ship in fact
remains at its sublight speed (with
attendant relativistic effects), but is seen
outside as travelling faster than light.  There
is a discontinuity in the
equations which implies
that from the point of view of the 
ship, it is the whole universe that is
accelerating
past it, while the ship is maintaining
its speed.  In other
words, inertial
dampening
is not needed when the ship jumps to
warp.
 
This can lead to all kinds of
technobabble fun
about warpfields, exit and entry
speeds, subspace factorization,
sublight speed and
more.
 
Steve
The Universe
Unbounded.
 
Visit "Star Trek: Athena" at http://ussathena.iwarp.com;">http://ussathena.iwarp.comhttp://ussathena.iwarp.com">http://ussathena.iwarp.com;
 






Yahoo! Groups
Sponsor


ADVERTISEMENThttp://rd.yahoo.com/M=194081.3551198.4824677.1261774/D=egroupweb/S=170501
9987:HM/A=1663535/R=0/SIG=11ps6rfef/*http://www.ediets.com/start.cfm?code=30504
&media=atkins" alt="">http://us.a1.yimg.com/us.yimg.com/a/ed/ediets/s
tat_300x250_atkinsnewsvii.gif" alt="click here"
width="300" height="250"
border="0">


http://us.adserver.yahoo.com/l?M=1940
81.3551198.4824677.1261774/D=egroupmail/S=:HM/A=1663535/rand=581771385">







Star Trek; The E-mail Commands

Post message: trekcreative{at}yahoogroups.com Subscribe:
trekcreative-subscribe{at}yahoogroups.com Unsubscribe:
trekcreative-unsubscribe{at}yahoogroups.com List owner:
trekcreative-owner{at}yahoogroups.com Get Digest:
trekcreative-digest{at}yahoogroups.com Web only: 
trekcreative-nomail{at}yahoogroups.com Normal:
trekcreative-normal{at}egroups.com



Your use of Yahoo! Groups is subject to the Yahoo!">http://docs.yahoo.com/info/terms/">Yahoo! Terms of
Service.




------=_NextPart_000_001F_01C34B30.65808220--

--- BBBS/NT v4.01 Flag-4
 * Origin: Email Gate (1:379/100)
SEEN-BY: 633/267 270
@PATH: 379/100 101 1 10/345 106/1 2000 633/267

SOURCE: echomail via fidonet.ozzmosis.com

Email questions or comments to sysop@ipingthereforeiam.com
All parts of this website painstakingly hand-crafted in the U.S.A.!
IPTIA BBS/MUD/Terminal/Game Server List, © 2025 IPTIA Consulting™.