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echo: cbm
to: DON LOWERY
from: DANIEL
date: 2020-07-10 08:57:00
subject: Re: Color maximite 2

-=> Don Lowery wrote to Daniel <=-

 Da>  DL> Saw it as soon as it came out. Impressive that it was running
 Da>  DL> everything in interpreted BASIC...with the games he was running going
 Da>  DL> as fast/faster than their DOS versions.
 Da> Indeed. Makes me wonder how those games would run written in assembly.

 DL> As fast as they were running in Interpreted BASIC...I would expect they
 DL> would be way too fast to play. Look fantastic...but ASM would probably
 DL> make them unplayable.

Wouldn't it be possible to write a game in such a way that the game and engine
can load quickly but throttle the gameplay? 

 Da> It would be a fun platform to learn basic and write some tight modern
 Da> software.

 DL> I agree. Just had a thought that if someone got one of these...got some
 DL> of the old BBS's written in BASIC & set it up for this box. For that
 DL> matter...you could get Ahl's books online as PDF's. Setup stuff like
 DL> this on the system.

That would be hella tight.

I'd like to design an all-in-one with the color maximite 2 inside and mimic the
old c64. Have it 3d printed.

Daniel Traechin

... Visit me at gopher://gcpp.world
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