-=> Quoting Vern Humphrey to David R. Norton <=-
DRN> GB> Are you familiar with the concept of 'terminal velocity' as applied
DRN> GB> to objects falling in an atmosphere?
DRN> I don't think a bullet will go high enough to fall far enough to reach
DRN> terminal velocity, if it did the calculations would be real easy,
DRN> wouldn't they!
VH> It depends -- I've stood under a tree and had Number 6 shot rain down
VH> through the leaves, where someone else had shot at a squirrel only
VH> about a hundred yards away. Those Number 6s had reached terminal
VH> velocity rather quickly.
How do you know the shot wouldn't have picked up a bit more speed if
it had fallen farther?
VH> A quick rule of thumb is this -- for equal shapes, drag increases with
VH> the cross section (i.e., with the square) while momentum increases
VH> with the mass -- which is directly proportionate to the volume (i.e.,
VH> the cube.)
VH> So if a given projectile has a known terminal velocity of, say 500
VH> fps, a projectile of equal shape, but twice the diameter would have a
VH> terminal velocity of 1,000 fps (the cube divided by the square, with
VH> the diameter of the smaller projectile being 1.)
VH> Let's say these Number 6s had a terminal velocity of 50 fps. A
VH> spherical projectile 10 with times the diameter of a Number 6 would
VH> have a terminal velocity of about 500 fps.
VH> Of course, when the terminal velocity is near or above the speed of
VH> sound, this rule no longer holds.
What I said, it's too complicated to figure with out taking off my
shoes.
Take Care,
David R. Norton [norton@doitnow.com]
... Hard work never killed anyone but why take the risk?
--- FMail 1.02
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