JF> But compare that to what you can do on the PC. All it takes is a
JF> decent C compiler, an art program (readily and cheaply available),
JF> and a 3D modeler program. If you make an add-on for Quake or Quake
JF> II, the cost is probably quite small compared to doing something
JF> similar on the Yaroze. You don't even have to burn a CD; you can
JF> put up a shareware (or even freeware) version of your game up on the
JF> Internet with no hassles.
BUT it's harder to distibute your games. With the web page, you call
upload the executable for others to play. If your game is good enough, Sony
might atually mass produce it. NOT! I really dought that, but you could
find a way to make a full version.
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