TIP: Click on subject to list as thread! ANSI
echo: video_games
to: STEVE IGREJAS
from: MICHAEL DEHLS
date: 1998-01-11 21:14:00
subject: Analog

-> In a message to Kano Vuong  Michael Dehls wrote:
->
-> MD> just basically to point out i've seen die-hard psx fans look
-> MD> freindlier torwards the n64. don't get me wrogn, i've known
-> people MD> who moved to the PSX. I guess it's all in what you like.
-> Also, just
->  MD> to add this, i hear people complain about the analog joythingy
-> MD> on the n64 controller. I like to compare it to stick shift, while
-> MD> a normal pad is automatic on a car. sure, automatic is easier,
-> MD> but once you learn to handle stick, you have more control over a
-> MD> car.
->
-> I complained about the Analog on N64.  I'd be playing deathmatch on
-> Goldeneye, and someone's chasing me down the hall.  My hand slips and
-> kills me.
-> Another thing that bugs me is that when you die in Goldeneye, the
-> game places you like inches away from your enemy with no weapons.  I
-> hate that!  That's the maor flaw in the multiplayer mode.  In
-> Starfox 64 when you 're chasing someone in multi-player, and he gets
-> to the end of radar and yoiu've got a lock on him, he disappears and
-> you lose the lock.  That sucks! Back to analog.  The PSX controller
-> is dimpled for a better grip.  It has never slipped.
i think this goes back to the old invention theory.  somebody comes out
with something.  then somebody comes out with a better version of it.
Now, who should get more credit?  Sure, company b improved it, but they
would be up a creek if company a didn't think of the idea first.  It's
a wierd question that i'd rather not drive myself insane thinking over
(although if you want to, by all means, go right ahead.)  as for the
whole goldeneye bug, i never noticed that.  then again, i only played
like a half-hour with my friends.
--- WILDMAIL!/WC v4.12 
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* Origin: Willy's Wild & Wacky World (1:2604/412.0)

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