-> In a message to Kano Vuong Michael Dehls wrote:
->
-> MD> just basically to point out i've seen die-hard psx fans look
-> MD> freindlier torwards the n64. don't get me wrogn, i've known
-> people MD> who moved to the PSX. I guess it's all in what you like.
-> Also, just
-> MD> to add this, i hear people complain about the analog joythingy
-> MD> on the n64 controller. I like to compare it to stick shift, while
-> MD> a normal pad is automatic on a car. sure, automatic is easier,
-> MD> but once you learn to handle stick, you have more control over a
-> MD> car.
->
-> I complained about the Analog on N64. I'd be playing deathmatch on
-> Goldeneye, and someone's chasing me down the hall. My hand slips and
-> kills me.
-> Another thing that bugs me is that when you die in Goldeneye, the
-> game places you like inches away from your enemy with no weapons. I
-> hate that! That's the maor flaw in the multiplayer mode. In
-> Starfox 64 when you 're chasing someone in multi-player, and he gets
-> to the end of radar and yoiu've got a lock on him, he disappears and
-> you lose the lock. That sucks! Back to analog. The PSX controller
-> is dimpled for a better grip. It has never slipped.
i think this goes back to the old invention theory. somebody comes out
with something. then somebody comes out with a better version of it.
Now, who should get more credit? Sure, company b improved it, but they
would be up a creek if company a didn't think of the idea first. It's
a wierd question that i'd rather not drive myself insane thinking over
(although if you want to, by all means, go right ahead.) as for the
whole goldeneye bug, i never noticed that. then again, i only played
like a half-hour with my friends.
--- WILDMAIL!/WC v4.12
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* Origin: Willy's Wild & Wacky World (1:2604/412.0)
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