SI> First, those games don't need a story. It's
SI> like telling someone to
SI> make a game like tetris but add a really good story to it.
Stories aren't exactly crucial to those games, but for most games in
general you don't need a story - so long as they play well. Of course,
something like Final Fantasy VII would never exist without a good story, but
then it isn't like most games I've seen.
SI> That doesn't mean he likes N64. And plus, he's
SI> wrong. With the PSX,
SI> you can use your own (what do you call them?) program
SI> to program the games.
Are you referring to the Net Yaroze system? You can create your own games
with that, but there are a few hitches. First, of course, you have to be
talented enough and have the people available to make it worthwhile. Then,
unless this is purely a labour of love, you need to convince Sony or another
publisher that it's worth releasing. Finally, there is of course the
financial costs involved. Net Yarozes are considerably more expensive than
their pure-gaming counterparts, and of course you will probably need a
computer that can handle decent rendering programs and art.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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