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echo: video_games
to: JONATHAN FINGAS
from: STEVE IGREJAS
date: 1997-12-14 18:26:00
subject: Re: Tomb Raider II

 JF> FMV is NOT important in most games - it just usually presents nicer
 JF> visuals than an in-game cutscene usually would. I've seen in-game
 JF> cutscenes that are probably better-done (in terms of acting quality
 JF> and  relevancy etc.) than even elaborate FMV. The voices
 JF> would probably fit, though you couldn't over-indulge.  Also, they
 JF> wouldn't be THAT crucial to the game.  If need be, the in-game
 JF> cutscenes could have text boxes. Annoying, but it would work.
       If they did what you suggested, it would be another Mario no plot game 
where you run around beating levels and having NO idea why the main character 
is doing this! 
--- JMail-G 2.80 (Omega 6) [UNREGIS
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