In a message to Kano Vuong Jonathan Fingas wrote:
JF> Umm... what about GAMEPLAY, hmm? As I recall, games like Doom and
JF> Quake (or most fighting games on consoles, for that matter) have had
JF> bare-bones, weak stories and yet have succeeded because they were
JF> fun to play.
First, those games don't need a story. It's like telling someone to
make a game like tetris but add a really good story to it.
JF> KV> because of it is easy to make better games on the N64.
JF> Hey, I didn't know you liked the N64... :-) You said it!
That doesn't mean he likes N64. And plus, he's wrong. With the PSX,
you can use your own (what do you call them?) program to program the games.
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