JF> MD> you forgot the best part of the saturn:anime rpg's. With Magic
Knight
JF> MD> Rayeart, and the lunar games, along with hundreds of others, the
satur
JF> MD> is heaven for anime fans.
JF>
JF> Nah... it IS a good thing (if you're an anime fan), but the best
highligh
JF> of the Saturn is that almost every Sega arcade game gets ported to it -
and
JF> Sega's true expertise is in the arcade.
JF>
Expertise? Sega arcade games are so poorly made. They might have nice sharp
graphics but the games themselves suck.
JF> MD> and in response to virtula fighter, i like
JF> MD> games like that. i'd rather play a fighting game slow enough that
you
JF> MD> have time to block and counterattack, rather than some dumb hyper
JF> MD> fighting game where everything happens so fast, it's just a race to
se
JF> MD> who pulls off the mega-super-special move first.
JF>
You must not have good reaction skills. What's wrong with racing to pull off
the mega-super-special move first? I find it more challenging and satisfying
after I kicked some guy's ass with killer combos then finishing them off with
an awesome finishing move.
JF> I find it interesting that some of those fighting games are called
uch,
JF> since you often don't actually fight at all. Killer Instinct was the
worst
JF> this bunch; it was basically that old pocket game Simon, with 3D-rendered
JF> graphics and vivid sound. In other words, it was a game of memorizing
JF> sequences in order to win. The only strategy that was useful was knowing
JF> WHICH combos would be best!
Killer Instinct did suck. The whole game was combos. Nothing really to be
wild about. All you had to do was pound on all the buttons. There was
eally
any strategy to it. BTW the characters are just rendered. They weren't
3D. The only fighting games I believe are worthy of praise include Tekken 2 &
3, X-men Vs Streetfighter, and Streetfighter EX Plus.
JF> By the way, have you ever heard of the game Dead or Alive? I haven't
l
JF> it, but I hear it was much more deserving of attention than it received.
T
JF> main difference it had (beyond being more of a REAL fighting game) was
that
JF> instead of a block button, you would use a hold button. So if someone
as
JF> trying to kick you, you could grab their leg and deliver a counter-attack
o
JF> your own. I imagine it forces you to think quite differently!
JF>
I'd rather hold back to block instead of having to press a button. I find it
quite cumbersome. Like the tekken trilogy. It's great, all you gotta do is
hold back and you can preform a counter attack with the punch and kick
buttons.
--- Renegade v10-05 Exp
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