KV> What's wrong with memorizing combos? Do you have slow
KV> fingers?
No, and it's quite condescending of you to imply that! It's just that I
think you should be FIGHTING in a fighting game (heavens, what a novel
concept), not repeating combos. Maybe small combos (3-4 hits), but certainly
not those huge ones. No real human (certainly not the ones you see in most
fighting games) could ever pull those off without collapsing from exhaustion.
Consider this: most boxers don't win by hitting someone 10 times in rapid
succession - quite simply, they couldn't handle it without being a vulnerable
target themselves after they're done. They often play a defensive game, and
only attack when they have a large-enough window of opportunity. People like
Holyfield and Tyson are the exceptions to the rule, and even the former still
fights more conservatively.
KV> The Virtual
KV> Fighter series are poor. The fighting is boring. All
KV> you do is stand there
KV> and punch and kick the guy.
Have you actually played them for a halfway decent amount of time? You'd
know for a fact that it is NOT boring, and you do NOT just punch and kick. A
good deal of it is knowing how to capitalize on a situation and to prevent
your opponent from doing the same. Also, the PC version of VF2 adds some
interesting twists; for example, you can change the arena size, so that a
Ring Out can be an all-too-real possibility. If you want a Bushido
Blade-like experience, you can even set it to be 4 metres long, so that it
only takes one or two solid hits to end the match. You won't be quite so
scared in a fighting game until you realize that what you do in a matter of
seconds means EVERYTHING.
KV> You can barely jump over
KV> the guy. When you do
KV> you hang in the air for like 5 seconds before you land. It's
rediculous.
And the fact that in half of Capcom's games you hang in the air for as long
(if not longer, in the Marvel games) doesn't factor in? Please. This is
akin to arguing that a vehicle is bad because it can't withstand a head-on
collision; in other words, it's the rule, not the exception.
KV> Computer controllers or keyboards are bad for fighting
KV> games. All you use is
KV> three buttons for punch, kick, and block.
Now I KNOW you don't have any basis in reality for this argument, since
you're not limited to three buttons. Most PC gamepads now have at least 6,
if not 8, buttons, and you can often program the unused buttons for macros.
KV> Combos make
KV> the game interesting
KV> and fun instead of just standing there punching and kicking. It
requires
KV> skills of memory and quick fingers. The Virtual Fighter series require
KV> barely any skill to beat. SF EX Plus is out! I just saw it in the
KV> store. I am definitely getting it.
So I say again: go grab that Simon memory game. After all, that requires
quick fingers and memory too!
Or, play REAL fighting games and learn to fight with the intellect beyond
the base of your spinal cord.
--- Maximus 3.01
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* Origin: BitByters BBS, Rockland ON, Can. (613)446-7773 v34, (1:163/215)
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