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echo: video_games
to: KANO VUONG
from: JONATHAN FINGAS
date: 1998-01-02 20:28:00
subject: Re: Virtua Fighter is great

 KV> What's wrong with memorizing combos?  Do you have slow 
 KV> fingers?  
  No, and it's quite condescending of you to imply that!  It's just that I 
think you should be FIGHTING in a fighting game (heavens, what a novel 
concept), not repeating combos.  Maybe small combos (3-4 hits), but certainly 
not those huge ones.  No real human (certainly not the ones you see in most 
fighting games) could ever pull those off without collapsing from exhaustion.
  Consider this: most boxers don't win by hitting someone 10 times in rapid 
succession - quite simply, they couldn't handle it without being a vulnerable 
target themselves after they're done.  They often play a defensive game, and 
only attack when they have a large-enough window of opportunity.  People like 
Holyfield and Tyson are the exceptions to the rule, and even the former still 
fights more conservatively.
 KV> The Virtual
 KV> Fighter series are poor.  The fighting is boring.   All 
 KV> you do is stand there 
 KV> and punch and kick the guy.   
  Have you actually played them for a halfway decent amount of time?  You'd 
know for a fact that it is NOT boring, and you do NOT just punch and kick.  A 
good deal of it is knowing how to capitalize on a situation and to prevent 
your opponent from doing the same.  Also, the PC version of VF2 adds some 
interesting twists; for example, you can change the arena size, so that a 
Ring Out can be an all-too-real possibility.  If you want a Bushido 
Blade-like experience, you can even set it to be 4 metres long, so that it 
only takes one or two solid hits to end the match.  You won't be quite so 
scared in a fighting game until you realize that what you do in a matter of 
seconds means EVERYTHING.
 KV> You can barely jump over 
 KV> the guy.  When you do 
 KV> you hang in the air for like 5 seconds before you land.   It's 
rediculous.
  And the fact that in half of Capcom's games you hang in the air for as long 
(if not longer, in the Marvel games) doesn't factor in?  Please.  This is 
akin to arguing that a vehicle is bad because it can't withstand a head-on 
collision; in other words, it's the rule, not the exception.
 KV> Computer controllers or keyboards are bad for fighting 
 KV> games.  All you use is 
 KV> three buttons for punch, kick, and block.  
  Now I KNOW you don't have any basis in reality for this argument, since 
you're not limited to three buttons.  Most PC gamepads now have at least 6, 
if not 8, buttons, and you can often program the unused buttons for macros.
 KV> Combos make 
 KV> the game interesting 
 KV> and fun instead of just standing there punching and kicking.  It 
requires 
 KV> skills of memory and quick fingers.  The Virtual Fighter series require 
 KV> barely any skill to beat.   SF EX Plus is out!  I just saw it in the 
 KV> store.  I am definitely getting it.
  So I say again: go grab that Simon memory game.  After all, that requires 
quick fingers and memory too!
  Or, play REAL fighting games and learn to fight with the intellect beyond 
the base of your spinal cord. 
--- Maximus 3.01
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